Some characters can float or even fly now. New Scythe weapon, somewhere in between a machete and knight sword in the weapon tiers. Currently the scythe can be obtained a couple of ways in the existing farmer help event. We will add a couple more ways to get it in the next content update. Starting food changed so that the Ultrafit food bonus finally works. New Weapon Buyer feature added to the Trading Camps! Greatly expanded the event handler for characters, allowing for fancier special abilities.Ĭhangelog for patch / GOG-? (Windows) / GOG-3 (Mac) / GOG-4 (Linux) (added 23 March 2017): Functionality added for checking if your current weapons could bash a door in, for events. Weapon Buyer buys weapons she considers valuable. Minimum melee weapons: Roughly nightstick/sledgehammer/fire axe. Minimum firearms: Roughly Dolt 45/cowboy rifle/shotgun. Gives about 20-25% market food value for your weapons, as a rule. Buyer looks at the inventory of whoever you're using to talk to her. Weapon Buyer shows up as often as the Gas Buyer does, but in different camps for the most part. Weapon Buyer shows up in the Final Trading Camp, always. Buying from the weapon buyer will update your food count so it counts as being in the trunk, letting you use the new food on other merchants. Sells Bardiche (25 food), Modern Spear (9 food), Stick Boot (6), Pitchfork (3) If you have no weapons she's interested in, she'll give a hint as to whether another character has something she wants, or if there's something in the trunk. Sells Skull Hammer (25 food), Gladius (15), 5 Bomb Skulls (5 food). Skeleton Knight can also be recruited, technically. Modern Spear: Designed as a great single-target weapon for lower fitness/strength characters. Lighter than a baseball bat, while doing 50% more damage. Has the special half-fatigue trait, so it takes half the energy it should to stab things with it. Bardiche: A mix of Medieval Axe and Claymore. It's a cheaper endgame weapon, with the downside of it being really heavy. Stick Boot: The ultimate weapon?! No refunds.
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